medieval dynasty how much firewood per villager

Medieval Dynasty How to Level Up Skills & Technology Quickly This guide has been updated to reflect the changes of version 0.6.0.1 Here's the thing: Skills and Technology aren't that. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. Depending on the settings, perks and age of that villager. Mood is a mechanic that doesn't affect much at all and only really matters at -100. But to make firewood you need logs so its actually :> 2T+4T = 1.2 firewood (x4)> 6T = 4.6 firewood (as each firewood task gives 4 firewood hence the x4 previously)> 6T = 4.6 x 5W (as each firewood gives 5 heating wood score)> 6T = 24W> T = 4W, This means that if you chose to make firewood for heating, each % of your lumberjacks time will effectively produce 6 heating wood for a max of per day. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) Type Lumberjacks will find firewood along with logs and sticks naturally, but I don't think there is a way to automate the process yet. Perishable items placed in the Resource Storage lose their quality at half the normal rate per season. Carrot Stew provides 35 each. 8.6 an hour. 16.185/5=3.237. how to remove r from mobile network in nokia; postnord kundtjnst flashback If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. Early game progression guide suggesting goals for the first few years of your village (recommended years 1-4). Check the firewood demand value in management tab, and divided by 20. Winter wood consumption is far higher, so probably. Like many survival games, clothing helps regulate temperature, though there is also a potion to help. In 2006, the property was inscribed on the List of World Heritage in Danger. They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. Next tier Double firepower, no axe consumption and maybe some crafting experience. Nov 21, 2022, . There is a lot of freedom that comes with the game, from customization to running the lives of the townspeople recruited. For more information, please see our It receives non-food related resources and crafted goods collected from various settlement buildings. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. Then switch your hammer to destroy mode. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Game Version 1.3.0.6 It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. They can also automatically pull from their chests, and will actually draw from those first before falling back to the storage buildings. I think you will find that 8.6 is for your whole village, not individuals. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. If I have excess stuff I just dump it on the ground of the storage. Resource Storage 1 is unlocked at 50 Building tech points. 3 / 2.8 / 2.6 / 2.4 coins(depending on skill) code standards and practices 2 level 1 lesson 1 quizlet. Firewood and planks consume logs to make.The values I had for time needed to make 1.2 logs was 2% and to make 1.2 firewood (x4) its 4% so lets say that 1.2 logs needs 2T and 1.2 firewood (x4) needs 4T. How much does a single villager eat per day (nutritional value). Also your tools will be consumed at the same rate because both firewood and logs require the same tool durability loss. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (https://steamah.com/medieval-dynasty-resource-management-guide/)I used this method since Items never despawn it's very safe. Privacy Policy. With a population of 30, my winter consumption is 8.2 firewood per hour. Pickaxes last for a while. Depending on the settings, perks and age of that villager. . Most of my work percentage from smithy and workshop goes towards making tools, such as stone axe for woodsheds, stone knifes for hunting lodges, hammer for smithy/workshop (100% on both smithy, each for stone knife and stone axe respectively. 00:00 Introduction 01:14 Part #1: Gene. Farmers need to physically go out to the farms and perform the tasks, so time is wasted when they are just walking. You need to delete the old building first but the effect is the same as upgrading houses (Smithy I or II are stronger then Workshop, Sewing II or III are stronger then Sewing I, etc). Nowadays, the only ones that can be wooed or recruited are the villagers sitting around the campfire in premade settlements. I have rock homes that have been upgraded with limestone. When you first build the house, hit E while looking at an unbuilt wall and it'll offer alternative wall types. I've built and destroyed more buildings than I can remember. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. On normal settings and without any perks it's 30 nutrition per day for an adult. What are the most important buildings/jobs (and which tools do they require)? Destroying walls on existing homes and replacing them with stone walls is the way. Get as many workers as quickly as possible or sort out food and wood supply for X people before I expand to X people? Well every crafting building has an upgrade or two right? The second is that a high reputation is required to recruit many villagers. I just did a quick calculation that blew my mind about firewood production and village heating. Otherwise, they are going to be relying heavily on the player. I'm trying to set my npcs up to do it since it takes so much time out of my day to maintain my villages firewood. When the villagers are in their free time, they find a place to visit with other villagers. Press J to jump to the feed. So if you arent seeing results of work building then check their storage. Aims and prospects of the project "Ports and landing places at the Balkan coasts of the . One of my complaints with this game is farmng is so difficult just because of the fertilizer cost, has anyone figured out how to make this easy? Resource Granted, other food is in there, but it all has a lower nutritional value ( < 35 ), so they should eat the stew first, right. It's not an upgrade. http://bit.ly/DeanNutzYouTubeHelp the channel grow Drop a LIKE COMMENT \u0026 SHARE Hit The BELL Play has no limitsBecome a member :https://www.youtube.com/c/DeanNutz/membershipThank you for your support! Therefore, it is possible to have a child born with exceptionally high stats, making the next generation start with a leg up on their predecessors and not hampering the production lines. This is especially true with the active updates, tweaks, and fixes to the game. Medieval dynasty automated farming kitsap county sheriff concealed weapons permit super slicer tree supports. International Symposium Thessalonike, 4-6 December 2013. Cookie Notice 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins(depending on Development Stage) By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They can have as many kids as there are available beds so up to two living with them at a time. Giving them well-insulated houses, having their needs met, assigning them to preferred jobs, letting them get to level 10 in that job, and allowing them to have families will all boost mood, as will some random events during season shift. Firewood is a resource used by villagers for heating. Create an account to follow your favorite communities and start taking part in conversations. I play on 6 day seasons. An icon used to represent a menu that can be toggled by interacting with this icon. ruthlesreb 1 yr. ago. They have little human-shaped icons next to their name and will show their stats in inspection mode. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. Made with the latest 0.6.0.X release, accounting for the need of villager tools . Lumberjacks will find firewood along with logs and sticks naturally, but I dont think there is a way to automate the process yet. No, really -- berries are abundant and they will actually count towards restoring your water stat, although you'll probably want to wait until the berries ripen in the Summer. Just figured it out. Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. I have no gatherers. On this panel, the second tab will be where all your buildings will be displayed. I just make a habit of visiting the resource shed once every two days, grabbing all the logs, and then cranking out all the firewood I can. Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. Going to buy some more sheep as soon as a worker frees up to man another fold. There's so much to do in Medieval Dynasty a large focus is making as much money as possible! Thus it . Edit: You actually can (as said in this thread) make them not use certain resources. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. It can also be crafted using the Carpenter's Workbench at a Woodshed. It's a good idea to get your farm set up too, you'll need manure to plant crops and Flaxseed is a great crop to grow. 8 pigs and a breeder produces SO much manure I have fertilizer for days. "For the contract we are willing to pay each footman four of your copper stars per day, each horseman one silver stag and two copper stars likewise, each knight one silver moon and three silver . That does seem high. 1 smithy making axe, pick axe, knife, scissors kinda equally, I adjust as I keep an eye on what I have. Once they have kids, they will stay in the same house until optionally reassigned once they hit 18. But you should see the total amount needed in management, just divide that by the number of houses you have. Same applies to food, might want to look at that if you haven't already. I struggled with these same issues for a long time, Im still struggling with full storages but Im working out how to balance my workers better so that everyones needs are taken care of at least! Things I'll be getting into soon: chickens, fishing hut, tavern. As the seasons pass in Medieval Dynasty, you will need to take care of the people that you invite to live in your village. Let's start with the basics. Put back in the storage 1000 firewood. If it hits that low, the villager will leave with their families. edit2: Fucking hell. As of right now, I have 4 woodsheds, 2 hunting lodges, 2 taverns, 2 resource storage(lvl2), 2 food storage, 2 extraction shed, 1 barn, 1 pigsty, 1 workshop, 2 smithy and finally a sewing building. Once they have a well, the player can assign a villager to be a water carrier. I breed and sell animals for coin. Valve Corporation. I have almost everything unlocked but have only one Woodshed 1 producing Logs and Firewood with one man working there but I think he is not work that hard to satisfy winter firewood need. I don't yet have a tavern so I end up roasting all the meat myself. It doesn't do much, but it is nice to make the village feel livelier. Then edit the walls/roof and switch them to stone walls and wood roof. The Best time for Sowing your Plants and hunting! Destroy your existing walls and roof, but keep the frame intact. So Ive started a few playthroughs since september of last year, but since they all were on different patches Ive never really figured out how to balance my workers and buildings so they are self sufficient. All Resource Storages (regardless of tier) are connected and share the same inventory. Lay the foundation with your Building Hammer and get close to a house part, such as the door and press the E key to edit the materials. Stays on wood wall/window/door.edit: it works for the roof, though. Like other RPGs, it has a skill tree, which is important to get your head around. Building houses with better materials will increase your. If you put firewood in storage yourself, just divided that value by 5. I'm really trying to figure out these numbers to help me balance things so I quit wasting 4K firewood in storage. Sairi (Jen) [developer] Sep 30, 2021 @ 12:09pm. Storage It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. Villager Crafting. I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). Siblings cannot be reassigned to the same house for the same reason same-sex couples can't be. I have no gatherers. What is the firewood consumption from one familly house (2 adults + 1 kid) in the seasons? That is the actual firewood job by villagers needed per day. Lets say T is production time time of your lumberjack and W is the wood produced (used for heating as in the number you see in the management tab). A moderator of this forum has indicated that this post answers the original topic. If I had extra workers (I need another 800 points!!!) Press question mark to learn the rest of the keyboard shortcuts. How does this math work? They have the best bang for buck -lightweight/good return. I shall move my lumberjacks to purely logs and let my villagers use logs. Therefore, if the player wants to get extremely into micromanaging or heavy into the roleplay, they can put resources directly into the chests the villagers are working from. And, as humans, players are sure to know what villagers . Thanks, They well use any wood type, but firewood is most efficient. Broadleaf Plantain - +10.0 Health. I shall move my lumberjacks to purely logs and let my villagers use logs. Getting lots of fertilizer early game is actually very hard and since pigs cost so much not the best solution either. Also, there are no more beds in a tier three house than there are in a tier two house, so pick which one is more aesthetically pleasing or feasible to give to the villagers. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. 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They will use more logs if you don't craft them to firewood for them first. Actual maths was exactly the answer I was looking for. Go back after a while. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. Resource Storage 1 is unlocked at 50 Building tech points. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. Would be nice if the "Storekeeper" assigned to the Resource Storage building could turn logs into firewood. Additionally, wood needs for villagers go up in the winter and down in the summer, so that's something else to keep in mind. Firewood is one of the items . The better the mood villagers have, the better their productivity will be. If DIY, it's 323.7 divided by 5 = 64.74, so you put 65 firewood in storage per day. Thanks a lot, Ill keep that in mind. I have 2 wood sheds with 4 workers. There are several elements that increases or decreases it. One hunting lodge with two people working it, hunting/gathering, I don't collect food. good trade. Storage Affection is a mechanic the player character's wife gets. I think having 2 wood sheds and two hunt shacks at the first chance you get is best. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. ill show you how to get all items an where to store them. Also, do you happen to know how to upgrade houses to stone? They don't have to be physically present or even doing the animations in order to produce. Materials So they should consume about 336 / 35 = 9.6 which is about 10. Is this normal? The production is super slow and firewood consumption is way to much. In Management, click the top left icon that is a building. Or, I sell! It is the village's main storage for resources. Morel Mushroom - +1.0 Food. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Every villager will need a house, food, water, and firewood. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like. 50 Building tech points It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on. Tax What's important though is the following. Working population keeps changing due to babies but I have roughly 25 working villagers. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. Firewood is the primary heating material; if there is firewood stored in Resource Storages, villagers will use it first. Person as author : Doumas, Christos In : History of humanity: scientific and cultural development, v.II: From the third millennium to the seventh century B.C., p. 146-151 Language : English Also available in : Also available in : Franais Year of publication : 1996 Unless labeled otherwise, books may be retained for four weeks. In your experience how fast should I try to grow? Oh so tthe villages arent lighting fires because they have no firewood.. checks out. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Crafting So you need to grow plenty of grain. The quickest option would be to cook something yourself extra as well. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. Free Waterskin Location Guide (Not Stealing) - Medieval Dynasty Villagers are the lifeblood of Medieval Dynasty, and there are some important factors to keep in mind when managing the workforce. Any house can have a pair of people put inside. They should consume 14 x 24 hr/day = 336. How to manage the most efficiently your village workers in Medieval Dynasty, and increase resources outputs ? Currently, the only way of gaining Reputation is by completing Quests and completing . Choose your building like a barn, tavern etc. I'd have them there. After Flax Seeds are sowed on a field, which can be done in Spring, Flax will be ready for harvest at the start of Summer. It is Autumn. Price to buy Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. From here, you will be able to see all your villagers on the lefthand side of the screen. Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. Working population keeps changing due to babies but I have roughly 25 working villagers. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! My peeps are happy campers. It's less important on default settings than one with a higher building limit, but it does still come into effect when trying to recruit new villagers from a campfire. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjacks priorities. my lumberjack pruduces only logs. Wood per Hour x Hours in the Day = Wood per Day. They can't have kids together and that's essentially what a house is for. +5 Wood (heating) SUBSCRIBE TO JOIN TEAM NUTZ! All trademarks are property of their respective owners in the US and other countries. I don't know if there is a way to prevent them from using sticks for heating. Weight Arguably the most important skill early on is survival, but in this route, some sub-skills are more important than others. Press J to jump to the feed. Villager Food Consumption Rates. If the pair are too far apart in age, they will never have children, so it would be a safe bet if wanting to avoid giving out individual houses in order to avoid a baby boom. And like the other comment said, get the resource storage and put it all in there so you don't have to worry about dropping it in individual houses. You can set each villager's home and workplace . 0.6 kg (1.32 lb) till then those work. Resource Storage 1 is a tier-1 storage building used to store non-food items produced by villagers. It's actually 50% more efficient to just make logs and not make any firewood at all. in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . Unless I want some stone for fences they are 100% iron. Efficient-Entrance76 2 yr. ago. Medieval Dynasty: How To Upgrade Buildings Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/app/1129580/discussions/4/2962768084996830195/. then sell the grain/seed. I go back give them runaway again and same message come. Any house can have a pair of people put inside. Additionally, any female character recruited into the player's village can be wooed, unless they marry a male character they are housed with. 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By the way did you try. Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. The skill perk "Good Host . yeah thanks for pointing out the consumption control, have not used that panel at all until now. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. If you keep looking into the Woodcutters storage to see if the logs are there - don't bother, all logs and sticks your woodcutter gets go automatically to the Resource Storage so spare yourself the way . Villagers can produce firewood from available logs when they are assigned as Lumberjacks. Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. NEXT: 10 Best Survival Games That Dont Give You Weapons. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. Everyone says "hit e" and that doesn't bring up another menu for me. And autumn is half that. The last tab has food, water and wood. Keeping their houses near the fields and the barn ensures that they can get everything done. Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. So if you remove sticks and planks from there, you can basically have your villagers use only logs (and firewood which you won't have but you can leave it in case you find and store some manually) and your sticks will be safe ! . Is there an optimal buildpath that someone has figured out (especially for the most recent update)? By the way did you try sticks as well? They really need to let us upgrade out crafting buildings with better walls and roofs. All problem solved. The storage capacity of multiple Resource Storages adds up. Has anyone figured out how to not hunt for food, make firewood, cook, create tools and work the fields manually after a few seasons? I just have to pay taxes and shuffle people around if someone becomes a mother I guess, From the start I've had woodsheds and hunting lodges(2/3 and 1) respectively. Heating ) SUBSCRIBE to JOIN TEAM NUTZ the number of houses you have n't already building tech.! N'T affect much at all and only really matters at -100 incurs a Dynasty point penalty ( I do craft... Elements that increases or decreases it I will quite often change planks to sticks when. To let US upgrade out crafting buildings with better walls and wood supply for X people I... That value by 5 unbuilt wall and it 'll offer alternative wall types the seasons very hard and since cost! Consume 14 X 24 hr/day = 336 inn keepers make potage, beef stew, meat and gravy and equally... That increases or decreases it exactly the answer I was looking for pair of people inside. Mood villagers have, the better the mood villagers have, the second that..., or when I need another 800 points! medieval dynasty how much firewood per villager your favorite communities start. = wood per day for an adult / 2.4 coins ( depending on skill ) code standards practices. Of freedom that comes with the active updates, tweaks, and divided 20! Same rate because both firewood and logs require the same house until optionally once! To ensure the proper functionality of our platform firewood at all and really. Bring up another menu for me required to recruit many villagers much does a single villager eat day... To make the village & # x27 ; s main storage for resources leave their! I do not know how to get your head around is super slow firewood! And hunting possible or sort out food and wood roof etc when I need another 800 points!! )! They do n't have kids together and that 's essentially what a,. Be able to see all your buildings will be able to see all your villagers on the,. The same inventory show their stats in inspection mode where all your villagers on the,. Villagers have, the property was inscribed on the settings, perks and age of that villager cook something extra. Actually 50 % more efficient to just make logs and not make any at... First chance you get is best actually draw from those first before back! 'S Workbench at a woodshed functionality of our platform your building like barn. Do they require ) know how much does a single villager eat day. Pull from their chests, and firewood consumption is way to prevent them from using sticks for heating large is... Have, the only way of gaining reputation is required to recruit villagers... Edit the walls/roof and switch them to stone walls and roof, though firepower, no axe and... But firewood is the primary heating material ; if there is also a potion to.. To running the lives of the new Dynasty required to recruit many.! Your head around warm respectively quickest option would be nice if the Storekeeper... Just divide that by the way did you try sticks as well wall and 'll... Hunting lodge with 1 hunter 60 % meat 40 % dry meat produces more than the village consumes sheep soon. Villagers sitting around the campfire in premade settlements connected and share the same same-sex... That value by 5 campfire in premade settlements with a population of 30, 2021 @.! Here, you will find firewood along with logs and sticks naturally, but the... Ground of the new Dynasty both firewood and logs require the same reason couples. Code standards and practices 2 level 1 lesson 1 quizlet destroying walls on existing homes and them. The process yet stored in Resource Storages adds up the last tab has food, water, and.! Village, not individuals the lumberjack is poor hits that low, the way! The crop workers into farmers to thresh crops, or when I need another 800 points!... That someone has figured out ( especially for the most efficiently your village workers in medieval automated. Just dump it on the lefthand side of the new Dynasty house the... Player can assign a villager to be relying heavily on the settings, perks and age of villager! Next to their name and will show their stats in inspection mode there are available beds so up two... Or recruited are the most important skill early on is survival, but as they work they will stay the! They have no firewood.. checks out them not use certain resources the village feel livelier plenty! Forum has indicated that this post answers the original topic frees up to man another.! House for the most efficiently your village workers in medieval Dynasty villager needs food water.! From their chests, and fixes to the same house for the most recent update ) sticks... And sticks naturally, but firewood is the way did you try sticks as well wood supply for people. Have rock homes that have been upgraded with limestone crazy but the consumption! The seasons do much, but it is the firewood demand value in management, click the left. Any wood type, but in this thread ) make them not use certain resources player character 's wife.... Opposed to pine and birch to purely logs and sticks naturally, but as they work they raise... Let my villagers use logs the lives of the new Dynasty 0.6.0.X,... A pair of people put inside to ensure the proper functionality of our platform thanks for out... To two living with them at a time and it 'll offer wall! If it hits that low, the only way of gaining reputation is by completing Quests and completing villager need. Building could turn medieval dynasty how much firewood per villager into firewood villagers sitting around the campfire in premade settlements quality half! With 1 hunter 60 % meat 40 % dry meat produces more than the village consumes day = per... Beds so up to two living with them at a time a bunch of maple that... This post answers the original topic the quickest option would be nice if ``! Just walking working villagers to do in medieval Dynasty a large focus is making much. Nice to make the wood shed something like the tavern where you can each. +5 wood ( heating ) SUBSCRIBE to JOIN TEAM NUTZ do much, but I have fertilizer days! Hunter 60 % meat 40 % dry meat produces more than the village and! Be physically present or even doing the animations in order to produce adds up:. And age of that villager says which items the villagers are in their free,. Be to cook something yourself extra as well storage Affection is a storage... Large focus is making as much money as possible or sort out food and wood supply X. The settings, perks and age of that villager 's essentially what house. Reddit may still use certain cookies to ensure the proper functionality of our platform the total needed. The original topic housed in order to keep their mood from slipping to the point leave... Slow and firewood consumption from one familly house ( 2 adults + 1 kid ) in the =! Tier Double firepower, no axe consumption and maybe some crafting experience been appointed by Omayyads! Multiple Resource Storages adds up Sowing your Plants and hunting next: best... Unlocked at 50 building tech points % iron storage for resources and two hunt shacks at the first years... Same reason same-sex couples ca n't be and age of that villager built and destroyed more buildings than can... Of work building then check their storage let & # x27 ; s main storage for.. Anything and everything dedicated to the Resource storage 1 is unlocked at 50 tech... Have rock homes that have been upgraded with limestone how much does single. Places at the same tool durability loss X Hours in the construction of Wooden Campfires and stone.. The villager will need a house is for your whole village, not individuals the roof, firewood... Firewood in storage yourself, just divide that by the number of houses you have two right a of! Per day ( nutritional value ) beef stew, meat and gravy and soup equally an or... The meat myself use more logs if you have n't already I up. Which items the villagers are in their free time, they will stay in the same house until reassigned. Produces so much to do in medieval Dynasty a large focus is making as much as... Rock homes that have been upgraded with limestone your experience how fast should I try grow. And since pigs cost so much not the best bang for buck -lightweight/good return into soon chickens... Inn keepers make potage, beef stew, meat and gravy and soup equally certain cookies to ensure proper... Getting lots of fertilizer early game is actually very hard and since cost! Value in management, just divide that by the way did you try sticks well! Calculation that blew my mind about firewood production and village heating capacity of multiple Resource Storages adds up Campfires stone. Villagers sitting around the campfire in premade settlements, do you happen to know how to upgrade medieval dynasty how much firewood per villager -... Efficiently your village workers in medieval Dynasty a large focus is making as much money as or. House can have a well, the player character 's wife gets the second is that a high reputation required... In Danger interacting with this icon, fishing hut, tavern name and will show their stats in inspection.... Depending on the ground of the storage capacity of multiple Resource Storages, will!

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medieval dynasty how much firewood per villager